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As an international pioneer in interactive entertainment, Nintendo Co Ltd. (Kyoto, Japan) hardware and software for their Nintendo Switch TV console and the Nintendo 3DS series of mobile consoles.

Nintendo Switch is the first TV-bound console that can be seamlessly transformed into a handheld simply by pulling it out of its station. The Nintendo 3DS family includes the New Nintendo 3DS XL, which can display 3D images without 3D glasses, and the cheaper entry-level Nintendo 2DS without 3D capability. Since releasing the Nintendo Entertainment System (NES) in 1983, the company has sold over 4.6 billion video games and more than 725 million playground equipment worldwide.

This includes the current generation of consoles, Game Boy, Game Boy Advance, Super NES, Nintendo 64, Nintendo GameCube, Nintendo DSi, Nintendo DSi, Wii and Wii U. Nintendo has also created icons of video game culture, including world-famous characters such as Mario and Luigi, Donkey Kong, Samus Aran from Metroid, Link from The Legend of Zelda and the Pokémon.

The Nintendo eShop contributes nowadays a significant amount of sales.

Nintendo of Europe GmbH, founded in 1990 and based in Frankfurt am Main, serves as the headquarters for Nintendo’s European business.

 

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Nintendo World Wide Company History: 1889-1997

1889
Fusajiro Yamauchi begins producing “Hanafuda” (flower cards), Japanese playing cards, in Kyoto.

1902
Mr Yamauchi starts the production of the first western-style playing cards in Japan. Originally intended for export, they are becoming popular in Japan and the rest of the world.

1933
A partnership is founded, Yamauchi Nintendo & Co.

1947
Mr Yamauchi founds a distribution company, Marufuku Co. Ltd.

1950
Hiroshi Yamauchi takes over as President and heads the production operations of Yamauchi Nintendo & Co.

1951
The name of the company is changed to Nintendo Playing Card Co Ltd.

1952
Established production sites are scattered over Kyoto (Japan).

1953
Nintendo Playing Card Co Ltd. is the first Japanese company to mass-produce plastic playing cards.

1959
The sale of cards with Walt Disney characters begins – playing cards for children open up a new market. The map sector is booming!

1962
The company is listed on the second index of the Osaka and Kyoto stock exchanges.

1963
The name of the company is changed to Nintendo Co, Ltd. In addition to playing cards, other games are now produced.

1969
The games division is expanded and a production facility is built in Uji City, a suburb of Kyoto (Japan).

1970
The company’s shares are listed on the first index of the Osaka Stock Exchange. Conversion and expansion of the company headquarters are completed. The sale of the Beam Gun series, an optoelectronic toy, begins. Electronics are introduced to the Japanese toy industry for the first time.

1973
A system for laser clay pigeon shooting is developed, which replaces bowling as the most popular leisure activity in Japan.

1974
For amusement arcades, an image projection system is developed with the aid of a 16 mm film projector. It is exported to America and Europe.

1975
In cooperation with Mitsubishi Electric, a video game system using an electronic video recording device (EVR) is developed for Japan.

1976
For the first time, a microprocessor-based game system developed by Nintendo is released.

1977
Video games are developed for the home in cooperation with Mitsubishi Electric. Nintendo’s first home video game machines are created TV Game 15 and TV Game 6.

1978
In March, Nintendo launches a simple electronic game based on the Othello board game called Computer Othello. On the green monochrome screen, the white and black Othello stones are replaced by squares and plus signs. Computer Othello does not have a joystick, but ten coloured buttons per player.

1979
Minoru Arakawa, a son-in-law of Japanese Nintendo boss Hiroshi Yamauchi, founds Nintendo of America in New York City. Nintendo sets up a department for coin-operated slot machines.

Nintendo World Wide Company History: 1980 – 1990

1980
Nintendo of America Inc. in New York becomes a wholly owned subsidiary. In Japan, sales of the “GAME & WATCH” product line, the first microprocessor-based portable LCD video games, begin.

Nintendo graphic artist Shigeru Miyamoto develops the game Donkey Kong. The hero, originally called Jumpman, is a compact carpenter trying to save his girlfriend Pauline from an angry monkey. When Nintendo Co, Ltd. set up Nintendo of America’s headquarters, Jumpman was later renamed’Mario’ because of its similarity to the office’s landlord, Mario Segali.

1981
The Donkey Kong slot machine is developed and sold worldwide. It quickly becomes the best-selling slot machine in the industry.

1983
A new plant is built in Uji City to increase production capacity and facilitate business expansion. In July, the company’s shares are listed on the first index of the Tokyo Stock Exchange. Work begins on the Family Computer (Famicom) home video game console, which uses a custom processing unit (CPU) and picture processing unit (PPU).

1984
The unique interactive slot machine “VS. System” with two screens is developed. The Famicom system is released in Japan. It will later be renamed Nintendo Entertainment System – NES – when it is released worldwide. Available titles include Excitebike, Super Mario Bros., Metroid, The Legend of Zelda and Punch-Out! Mario and his brother Luigi become as popular as the NES itself, and the NES game Super Mario Bros. becomes a worldwide success. Studies show that the awareness of “Mario” among children corresponds to or even exceeds that of Mickey Mouse and Bugs Bunny.

1986
The Nintendo Entertainment System is coming out in Europe. Classic games like Super Mario Bros, The Legend of Zelda and Excitebike make the NES an instant success and a real “must” in homes across the continent. The “Family Computer Disk Drive System” is developed and sold in Japan, which extends the functions of the Family Computer. The installation of the “Disk Writer”, which can rewrite media for game software, is also underway in Japan.

1987
A Famicom “Golf Tournament” is being held in Japan, where a Famicom network is being established via the public telephone network and Disk Faxes.

1988
The Hands-Free Controller is being developed so that the NES is accessible to other Nintendo fans. The game library for the NES grows to 65 titles so that the system also becomes interesting for more and more adults.

1989
The Game Boy is introduced in Japan, the first portable game console with interchangeable game modules. Tetris is released worldwide for the Game Boy.

1990
In Japan, the 16-bit age begins in the fall with the release of the Super Famicom. Meanwhile, the Game Boy is released in Europe – Nintendo’s portable console provides itself with a huge worldwide player base.

In June, Nintendo of Europe, based in Großostheim (Germany), is founded as a wholly owned subsidiary of Nintendo.

nintendo codes

Nintendo World Wide Company History: 1980 – 1990

1980
Nintendo of America Inc. in New York becomes a wholly owned subsidiary. In Japan, sales of the “GAME & WATCH” product line, the first microprocessor-based portable LCD video games, begin.
Nintendo graphic artist Shigeru Miyamoto develops the game Donkey Kong. The hero, originally called Jumpman, is a compact carpenter trying to save his girlfriend Pauline from an angry monkey. When Nintendo Co, Ltd. set up Nintendo of America’s headquarters, Jumpman was later renamed’Mario’ because of its similarity to the office’s landlord, Mario Segali.
1981
The Donkey Kong slot machine is developed and sold worldwide. It quickly becomes the best-selling slot machine in the industry.
1983
A new plant is built in Uji City to increase production capacity and facilitate business expansion. In July, the company’s shares are listed on the first index of the Tokyo Stock Exchange. Work begins on the Family Computer (Famicom) home video game console, which uses a custom processing unit (CPU) and picture processing unit (PPU).
1984
The unique interactive slot machine “VS. System” with two screens is developed. The Famicom system is released in Japan. It will later be renamed Nintendo Entertainment System – NES – when it is released worldwide. Available titles include Excitebike, Super Mario Bros., Metroid, The Legend of Zelda and Punch-Out! Mario and his brother Luigi become as popular as the NES itself, and the NES game Super Mario Bros. becomes a worldwide success. Studies show that the awareness of “Mario” among children corresponds to or even exceeds that of Mickey Mouse and Bugs Bunny.
1986
The Nintendo Entertainment System is coming out in Europe. Classic games like Super Mario Bros, The Legend of Zelda and Excitebike make the NES an instant success and a real “must” in homes across the continent. The “Family Computer Disk Drive System” is developed and sold in Japan, which extends the functions of the Family Computer. The installation of the “Disk Writer”, which can rewrite media for game software, is also underway in Japan.
1987
A Famicom “Golf Tournament” is being held in Japan, where a Famicom network is being established via the public telephone network and Disk Faxes.
1988
The Hands-Free Controller is being developed so that the NES is accessible to other Nintendo fans. The game library for the NES grows to 65 titles so that the system also becomes interesting for more and more adults.
1989
The Game Boy is introduced in Japan, the first portable game console with interchangeable game modules. Tetris is released worldwide for the Game Boy.
1990
In Japan, the 16-bit age begins in the fall with the release of the Super Famicom. Meanwhile, the Game Boy is released in Europe – Nintendo’s portable console provides itself with a huge worldwide player base.
In June, Nintendo of Europe, based in Großostheim (Germany), is founded as a wholly owned subsidiary of Nintendo.

Nintendo Worldwide-History: From 1991 until 2015

1992
The Super Nintendo Entertainment System (Super Famicom) will be released in Europe in June. More than 46 million units of the console are sold worldwide. In Japan, the Super NES Super Scope and Mario Paint, as well as the Super NES Mouse, are released. The long-awaited next title in the Zelda series, The Legend of Zelda: A Link to the Past, will also be released for the Super NES.
1993
The Super FX chip, a technical breakthrough for home video game systems, is announced. The first game to use the Super FX chip, Star Wing, will be released in April.
Nintendo of the Netherlands is founded and takes over the distribution of Nintendo products in the Netherlands, which had previously been marketed by Bandai. Further subsidiaries are founded in France, Great Britain, Spain, Belgium and Australia.
1994
The Super Game Boy comes out and expands the list of games that can be played on the Super NES. Nintendo is helping to develop and implement an industry-wide game rating system in the United States. This year also sees the release of a game that sets a new standard in the world of video games – with the help of Advanced Computer Modeling (ACM) graphics, Donkey Kong Country is taking the USA by storm during the holiday season!
The Nintendo Gateway is successfully introduced: Super Nintendo Entertainment System consoles and a selection of SNES games will be installed on passenger aircraft to keep passengers busy during their journey.
1995
Thanks to the overwhelming success of Donkey Kong Country, ACM graphics with Donkey Kong Land will also be introduced on the Game Boy. It gives the Game Boy a strong deferral, and Nintendo is also launching Game Boy systems with coloured housings. In Japan, Nintendo begins selling the SatellaView adapter for the Super Famicom, which allows the system to receive digital data from television satellites. At the same time, Nintendo is introducing a 32-bit Virtual Immersion system called Virtual Boy.
Nintendo improves the quality of ACM graphics once again in Donkey Kong Country 2: Diddy Kong’s Quest. Cruis’n USA is coming to the arcades.
The sale of the billionth game module is celebrated.
1996
On June 23rd, the Nintendo 64 will be released in Japan. Thousands are queuing up to be among the first to try the world’s first true 64-bit home video game system. More than 500,000 consoles are sold on the first day. Game Boy Pocket is another Nintendo console to be released in September: a more elegant, 30% smaller version of the world’s most popular portable video game system.
Many players call Super Mario 64 “the greatest video game of all time. Meanwhile, the third title in the Donkey Kong series will be on Super NES, Donkey Kong Country 3: Dixie Kong’s Double Trouble. Pokémon, a new game phenomenon on the Game Boy, will be released in Japan on February 26.
1997
The Nintendo 64 will be released in Europe in March. In the first year, 2.3 million units are sold. Nintendo introduces the Rumble Pak, which allows players to experience the game more realistically.
1998
Nintendo launches Game Boy Color and the innovative Game Boy Camera and Printer accessories that breathe new life into the longest lasting success in the history of interactive entertainment. Game Boy Color systems are available in two brand new colours: Purple and Clear purple.
The long-awaited The Legend of Zelda: Ocarina of Time for Nintendo 64 is coming out, setting new standards and setting an unsurpassed record for pre-orders to date.
1999
Nintendo is launching Pokémon all over Europe on 8 October. Nintendo is adding titles like Pokémon Snap and Pokémon Pinball, the latter with a built-in rumble feature, to its library of high-quality software. Hits like Mario Golf and Donkey Kong 64 appear. In summer, the range of Game Boy Color cases available will be expanded to include Red, Green, Yellow and Blue.
Nintendo announces initial plans for a new system using an IBM Gekko Processor and Matsushita’s Unique DVD Technology.
2000
With over 100,000,000 units sold, the Nintendo Game Boy will be the best-selling console of all time. Pokémon continues to be a worldwide phenomenon, and Nintendo celebrates its success with a limited edition of the Pokémon Pikachu Nintendo 64, adding hits like The Legend of Zelda: Majora’s Mask, Ridge Racer 64 and Mario Tennis to the N64 game catalogue, which immediately become classics.
Nintendo of the Netherlands will be responsible for the markets in Belgium and the Netherlands and renamed Nintendo Benelux. The headquarters of Nintendo Co, Ltd. is moved to the Minami district of Kyoto, Japan.
2001
Nintendo UK is established, opening a new office in Slough, Berkshire (UK), paving the way for new Pokémon characters to come to Europe with Pokémon Gold and Silver for Game Boy Color. The two games will be released together on April 6, 2001, and will be a huge success. One million copies of Pokémon Gold and Silver have been sold the weekend after its launch, making the duo the fastest selling game in Europe: Game Boy Advance will be released on March 21 in Japan, June 11 in the US and June 22 in Europe. It will be the fastest selling console of all time. 500,000 units are sold within the first week in Europe. The launch of Game Boy Advance is accompanied by several successful games, including in-house productions such as Super Mario Advance and F-Zero: Maximum Velocity.
The Nintendo GameCube will be released on September 14, 2001, in Japan and November 18, 2001, in America. By December, 2.7 million units will have been delivered, 95% of which will be sold through. The sales success of Luigi’s Mansion and Super Smash Bros. melee make the two popular games flagships for the console.
Available in Japan on December 1, the Game Boy Advance Card-e-Reader takes portable console gaming to a new level. Various information stored on Card-e-cards can be read in with the Card-e-Reader and transferred to Game Boy Advance.
2002
Nintendo Italy is founded on January 2 and opens a new office in Milan, while Game Boy Advance – now available in Black and Platinum – breaks through the 5 million units sold in Europe. Pokémon mini, the world’s smallest console, will be released in Europe on March 15 with four titles available, including Pokémon mini Party and Pokémon mini Pinball.
Nintendo, Sega and Namco announce on February 22nd the joint development of the 3D computer graphics card “TRIFORCE”, which will be used in next-generation slot machines. Nintendo GameCube will be released on 3 May with an initial 1 million units, a recommended retail price of €199 and 20 games – to be joined later this year by the spectacular new Mario adventure Super Mario Sunshine, the revolutionary Nintendo WaveBird wireless controller and more than 100 titles from all game categories.
In late May, Nintendo President Hiroshi Yamauchi announces his resignation after 52 years. He appoints Satoru Iwata as his successor. By the end of 2002, 25 million Game Boy Advance had been sold worldwide.
2003
The Game Boy Advance SP will be released in March. It continues the success of the Game Boy Advance with a stylish fold-out case. The new system takes immediate effect.
In March, the grandiose game Metroid Prime will also be released, considered by fans and independent critics to be one of the best games on Nintendo GameCube. In May we celebrate the first birthday of the Nintendo GameCube. The eagerly awaited The Legend of Zelda: The Wind Waker is also on sale, featuring one of the system’s flagship characters in Cel shading style.
In June, the Game Boy Player for Nintendo GameCube allows players to play both Game Boy and Game Boy Advance titles on their TVs. With the release of Pokémon Rubin & Sapphire in July, the phenomenon of Pokémon was first seen at Game Boy Advance.
In October, Mario Kart: Double Dash!! returns to Nintendo GameCube as a very popular franchise.
2004
In January, Nintendo’s mysterious system – the Nintendo DS – is announced worldwide. The handheld system with two screens is attracting interest from developers around the globe.
In autumn, Pokémon Fire Red & Leaf Green will be released for Game Boy Advance, continuing the success of the Pokémon brand.
2004 also saw the release of several special editions of Game Boy Advance: Tribal Edition (June), Classic NES Edition (July), Limited Pink Edition (October), Zelda Limited Edition (November) and Mario Limited Edition (November) in Europe.
Towards the end of the year, the Nintendo DS, our handheld with two screens, is launched in the US and Japan and is achieving immediate success. The new system offers touch control, wireless multiplayer games and backwards compatibility with all Game Boy Advance titles.
2005
On March 11th, the Nintendo DS will be released in Europe – with immediate success. By June, one million units had already been sold in Europe.
Meanwhile, Nintendo releases the Game Boy Micro. The ultra-stylish handheld measures just 10 x 5 cm, has a crystal clear backlit screen and is compatible with all Game Boy Advance games.
2006
In 2006, the Nintendo DS conquered the world of video games as the most popular handheld system. He has games to thank for that that is appealing to everyone. A huge crowd of players from all over Europe makes Animal Crossing: Wild World, New Super Mario Bros. and Metroid Prime Hunters bestsellers.
Nintendogs sets the first milestone of Touch! Generation series, a series of games that opens up new possibilities for everyone. Dr Kawashima’s brain jogging, the top title in the Touch! generation series will be a huge hit. Even among people who have never been interested in video games before!
In June, the appearance of the Nintendo DS will change. The Nintendo DS Lite offers a clearer screen and slimmer design.
The year ends with the release of the Wii console. Nintendo’s new home console’s innovative controls will delight Nintendo fans as well as people who have never been interested in video games before. The console’s success is underpinned by titles like Wii Sports and the latest episode in the Zelda series, The Legend of Zelda: Twilight Princess.
Prior to the release of Wii, Nintendo President Satoru Iwata conducted a series of interviews with Nintendo staff and external developers to provide a look behind the scenes and insights into the market introduction of new hardware and software products. The “Iwata Asks” series of interviews should continue in the following years and openly reveal interesting information about Nintendo’s operations.
2007
The release of the Wii in late 2006 paved the way for numerous titles that took advantage of the console’s unique capabilities and excited a whole new community of players.
Games like WarioWare: Smooth Moves, Endless Ocean, and Big Brain Academy for Wii provided entertainment for everyone, regardless of the video game experience. Super Mario Galaxy” and “Metroid Prime 3: Corruption” also brought back much-appreciated Nintendo series, with new features that only Wii can offer.
Fans of classic games had something to celebrate in September when the first Hanabi Festival was held on Virtual Console. Millions of European Wii players were able to experience titles such as Super Mario Bros. the Lost Levels for the first time, as real evergreens were released during the Hanabi Festival that was previously unavailable in Europe.
The Mii Competition Channel appeared on Wii in November. Players could participate in theme contests with their own Mii characters. The channel continues the tradition of offering players opportunities to develop their creativity and be more active with Nintendo products. This was intended to further advance the development from passive gaming to active intervention.
On the Nintendo DS, the Touch! generation software series has been expanded to “Eye Training: Train and Relax Your Eyes” and “Dr Kawashima: More Brain Jogging”, continuing the quest to excite new players. The latest part of The Legend of Zelda series, “Phantom Hourglass”, also contributed to this. This title invited players to fully control their exploration tours and actions on the Nintendo DS touch screen.
On 6 December, the redesigned official Nintendo of Europe website was launched. It was supposed to take the design of the Nintendo DS and Wii to the far reaches of the Internet.
“Link’s Crossbow Training” was also released in December, along with the Wii Zapper. This has further enhanced the Wii’s gaming capabilities. That was the end of a year in which a huge new community of players enjoyed games on Nintendo systems for the first time.
2008
The number of people who first discovered the world of video games on Wii and Nintendo DS continued to grow. Nintendo also remained loyal to its long-established fans. 2008 saw the release of numerous other software hits that caused a sensation.
In April, Wii Fit and the Wii Balance Board took Europe by storm. Entire families should have fun at home and at the same time become more aware of their physical fitness. Later that year, Mario Kart Wii and Wii Wheel accessories brought players of all ages and experiences together for classic Mario Kart action. “Mario Kart Wii” was easy to use for beginners, but also offered experts numerous challenges.
On Nintendo DS, Professor Kageyama’s Mathematics Training and Cooking Course: What do we want to cook today expanded the traditional use of video game systems with an entertaining way to learn math and a helping hand in the kitchen. “Professor Layton and the Mysterious Village” made young and old tear their hair out trying to solve the tricky puzzles.
In May, WiiWare was released, a download service that allowed Wii owners to conveniently download numerous affordable and varied new titles from their home via the Wii Shop Channel. Another service, the Nintendo Channel, was also released on Wii. This gives players access to information, news and interviews on upcoming titles.
In June, another country was added to the official Nintendo of Europe website: South Africa!
Two more important titles were released for Wii at the end of the year. Shigeru Miyamoto’s entry into the music game genre, “Wii Music”, enabled families to simulate playing numerous musical instruments together. The year ended with the release of Animal Crossing: Let’s Go to the City, which supported WiiSpeak accessories to connect numerous living rooms via an Internet connection so that players could talk to each other when they visited each other’s locations in the game.
2009
In March 2009, Nintendo Iberica S.A. opened a subsidiary in Lisbon to distribute and market Nintendo products in Portugal. Also in March, Nintendo announced the delivery of the world’s hundred millionth Nintendo DS system.
A month later, the Nintendo DSi series got offspring when the Nintendo DSi was launched in Europe. The new handheld system included a new camera and sound features that took the DS experience to the next level.
Another major event was the introduction of Nintendo DSiWare. This enabled players to download a growing range of games and applications to customize their handheld systems. Among the most notable releases players were Mario vs. Donkey Kong: The Return of Mini-Marios, which allowed players to create and share their own levels, and the free Flipnote Studio, which brought together budding comic artists to show their homemade animated films to the world.
Also in 2009, the highly anticipated “Pokémon Platinum Edition” and “Professor Layton and the Pandora’s Box” were released. The phenomenon of active gaming has been expanded to Nintendo DS with the release of “Running Rhythm DS: Get Movement in Your Life! Two Activity Meters were included in the game to help the players control their daily running behaviour in a playful way.
The summer was getting hot. The release of Wii Sports Resort, including Wii MotionPlus accessories, further improved motion control. It played on the sunny island of Wuhu Island and allowed users to experience various leisure activities – from sword fighting to archery – in a previously unknown way, thanks to Wii MotionPlus. Later that year, the game was also released as part of the Limited Edition Wii Sports Resort Pak, which included a black Wii.
Then Wii Fit returned in a new form. “Wii Fit Plus” offered users even more ways to keep track of their fitness. With the calorie calculator and the option to create individual training plans, it was even more fun and practical to stay in shape with the successful fitness software.
In November, the eagerly awaited New Super Mario Bros. Wii appeared with the first 4-player mode in the Mario series. Experienced players were able to help beginners during the storm at Bowsers Castle. So the player community was expanded again, but also Mario veterans were met. It was the first game to have the’Super Assistant’ function.
2010
In January, Nintendo announced the release of Monster Hunter Tri for Wii in Europe. This should continue the continuous support of high-quality third-party titles. With free online play and Wii Speak compatibility, the Japanese phenomenon was to land on a Nintendo system for the first time.
In February, a limited edition of the Nintendo DSi Pink Bundle including “Nintendo Presents: Style Boutique” was released. With the 2009 title, players can experience what it’s like to build their own fashion empire.
The Nintendo DS handheld series grew in March when the Nintendo DSi XL was launched on the European market. It has all the features of the Nintendo DSi, but also offers larger screens and a wider viewing angle. This makes it perfect for playing together. The Nintendo DSi XL also comes with a larger stylus and pre-installed Nintendo DSiWare.
In the same month, Pokémon Golden Edition HeartGold and Pokémon Silver Edition SoulSilver were added to the system on retail shelves and in April WarioWare: Do It Yourself was released for the Nintendo DS family of systems.
Already at the beginning of the summer, the release of Super Mario Galaxy 2 on Wii was a big hit. The game is the successor to Super Mario Galaxy in 2007, and it brought brand-new power-ups, the return of Yoshi, and many new gravity games. In August, Nintendo took the video game audience by storm with the release of Art Academy: Step-by-step learning of drawing and painting techniques. With the Nintendo DS touch screen, even people who never thought they were artistic in nature could learn how to create impressive works of art. A Nintendo heroine returned to Wii in September when METROID: Other M was released across Europe.
Another game icon reached a big milestone in September when Nintendo kicked off the Mario 25th anniversary celebrations. A quarter of a century had passed since the release of Super Mario Bros. in Japan, and the campaign had several limited-edition hardware bundles to celebrate Mario’s career.
The celebrations culminated in the release of Super Mario All-Stars – 25 Years: Anniversary Edition for Wii in December. And with the release of Donkey Kong Country Returns for Wii, Mario received reinforcements from his old adversary on the shelves in stores.
2011
In early 2011, Nintendo 3DS was released, allowing users to experience stereoscopic 3D graphics without wearing special glasses. In addition to the system, a varied selection of software has been released, including the games Pilotwings Resort and Nintendogs + cats developed by Nintendo, and this selection was expanded in May with Steel Diver and Dead or Alive Dimensions, distributed and promoted by Nintendo in Europe. Wii owners were not forgotten either, as Mario Sports Mix and Kirby’s Epic Yarn were released for their system in February.
Over the course of the year, Nintendo has further expanded its offering for Nintendo 3DS, providing users with innovative and unique gaming experiences exclusive to the system, as well as Virtual Console classics, and – with the opening of the Nintendo eShop in June – over 1,000 DSiWare games. In the same month, Nintendo 3DS owners also had the opportunity to experience a new version of an old favourite classic, The Legend of Zelda: Ocarina of Time 3D, with revised graphics and new features such as the mini-game Boss Battle and Motion Control.
Wii users could look forward to one of the biggest games for the system with the release of Xenoblade Chronicles in August. The extensive role-playing game offered an innovative combat system, a cast of unique characters and a detailed and fascinating game world that was just waiting to be explored by the players. Nintendo DS owners also experienced a very special journey in Inazuma Eleven – a special combination of role-playing and football from LEVEL-5, the developers of the Professor Layton games.
Throughout 2011, Nintendo celebrated the 25th anniversary of The Legend of Zelda with a series of events. In September, Nintendo offered The Legend of Zelda: Four Swords Anniversary Edition as DSiWare for free download for a limited time, and later that year there was a very special and unique concert in London: The Legend of Zelda 25th Anniversary Symphony Concert Tour. The anniversary celebrations culminated in November with the release of The Legend of Zelda: Skyward Sword for Wii, along with a special limited edition golden Wii Remote Plus.
November and December really offered the right experience for everyone: Mario jumped on Nintendo 3DS to discover new worlds in SUPER MARIO 3D LAND and also started in Mario Kart 7, and Professor Layton and the reputation of the Phantom, Kirby’s Adventure Wii and Pullblox completed a year that was already full of varied and innovative gaming experiences.
2012
2012 was a very special year for Nintendo as a new home game console – the Wii U – was released this year, as well as a new portable system, the Nintendo 3DS XL.
The Last Story, an epic role-playing game by the creators of Final Fantasy, was released on Wii in February. The first European edition of Nintendo Direct was also broadcast to create a direct line between Nintendo and the fans through which news could be announced directly. In March, Wii owners were entertained by Mario Party 9 and PokéPark 2: The Dimension of Wishes, while Pit returned to the limelight in Kid Icarus: Uprising on Nintendo 3DS – the first release in the Kid Icarus series in 20 years.
In July, the Nintendo 3DS XL was launched, a new portable system with the largest screens ever seen on a Nintendo portable console. In the course of the summer, a whole series of varied titles appeared at short intervals: Beat the Beat: Rhythm Paradise on Wii featured quirky music action, and New Art Academy taught players new artistic skills. August was rounded off with the release of New Super Mario Bros. 2, which challenged players to collect a million gold coins.
In October, the wishes of many fans were finally fulfilled when the portable titles Pokémon White Edition 2 and Pokémon Black Edition 2 were released for Nintendo DS, and the puzzle professor also returned to Professor Layton and the Mask of Wonders for Nintendo 3DS.
In November 2012, a new Nintendo home console was due for release: Wii U. Nintendo’s first HD home console offers games on two screens thanks to the integrated screen of the Wii U GamePad, opening up completely new possibilities for playing and interacting at home. Wii U was supported in its release by a strong selection of software, including New Super Mario Bros. and Nintendo Land, which offered friends and families a whole new way to play together.
2013
2013 was another year of innovative software titles, and Nintendo accordingly established an impressive selection of software on Nintendo 3DS and Wii U.
In March, as part of the Luigi Year – celebrating the 30th anniversary of Mario’s younger brother Luigi – the game Luigi’s Mansion 2 for Nintendo 3DS was released as the successor to one of the first games for Nintendo GameCube.
Nintendo also worked with TT Games to bring two exclusive LEGO titles to market: LEGO® CITY Undercover for Wii U and the Prequel LEGO® CITY Undercover: The Chase Begins for Nintendo 3DS. In April, Fire Emblem: Awakening returned to strategy on Nintendo 3DS, and the portable console also received a double dose of Donkey Kong in May, as Donkey Kong Country Returns 3D was released simultaneously with Nintendo eShop title Mario and Donkey Kong: Minis on the Move.
Animal Crossing: New Leaf came to Nintendo 3DS in June, giving players the opportunity to live at their own pace as mayors of a city full of weird animals, and the Luigi year continued to be celebrated with the release of Mario & Luigi: Dream Team Bros. for Nintendo 3DS and New Super Luigi U for Wii U in July. The highly anticipated Pikmin 3 – the first completely new part of the real-time strategy game series in almost ten years – was also released for Wii U in July.
In August, Nintendo collaborated with PlatinumGames Inc. to release The Wonderful 101 for Wii U, and in October there were more new and nostalgic gaming experiences. Wii U released The Legend of Zelda: The Wind Waker HD, the HD revision of the 2003 Nintendo GameCube classic, followed by an exclusive title in the Sonic the Hedgehog series: Sonic Lost World for Wii U and Nintendo 3DS. In October, Wii Party U and Wii Karaoke U by JOYSOUND created a party atmosphere.
The Nintendo 2DS, a portable system capable of playing all Nintendo 3DS titles in 2D, was also launched in October. At the same time, the new Pokémon games Pokémon X and Pokémon Y were released, where players in the spectacular Kalos region could find new Pokémon and discover new secrets.
In November, SUPER MARIO 3D WORLD, the first HD & multiplayer edition of a Mario 3D platform game, was released for Wii U. In addition, a trio of sporting titles was released, with which the players could warm up during the cold winter months: Mario & Sonic at the Winter Olympics: Sochi 2014, Wii Fit U and Wii Sports Club.
For the Nintendo 3DS, the year also ended with a very special highlight. In November, The Legend of Zelda: A Link Between Worlds was released, and Nintendo released a home version of an audio tour of the Louvre Museum called Nintendo 3DS Guide: Louvre via the Nintendo eShop. The icing on the cake at the end of the year was the release of the new Square Enix role-playing game for Nintendo 3DS, Bravely Default.
2014
Nintendo continued to offer players around the world unique experiences in 2014, releasing fascinating software titles throughout the year that included something for every player, regardless of personal taste and skill level.
With Mario Party: Island Tour, Nintendo 3DS players got their hands on a portable party in January. In February, the game continued with titles like “Steel Diver: Sub Wars”, “Inazuma Eleven 3: Team Oger Attacks” and the return of a game icon in “Donkey Kong Country: Tropical Freeze”.
Other titles with Nintendo greats soon followed with Yoshi’s New Island, Professor Layton vs. Phoenix Wright: Ace Attorney, Mario Golf: World Tour, Kirby: Triple Deluxe and Kid Icarus: Uprising, all released in the first half of the year.
In May, the highly anticipated Mario Kart 8 was released for Wii U. The first part of the series in HD quality impressed the critics, who gave him high ratings and sold over 1.2 million copies worldwide on the first weekend. It was such a success that people searched for free eShop codes, to get the game for free. However, that was not possible.
Pullblox World provided hundreds of thinking challenges for Wii U fans in the summer, while Nintendo 3DS fans could social, creative and artistically act out titles like Tomodachi Life, Chibi-Robo! let’s go, photo! and Pokémon Art Academy.
Starting in September, Wii U players were able to engage in epic battles with characters from The Legend of Zelda in Hyrule Warriors and be impressed by the cinematic action of Wii U exclusive Bayonetta 2 in October.
At the same time, Nintendo 3DS owners could enjoy the thrilling action RPG “Fantasy Life” from LEVEL-5, explore a whole new world in “Disney Magical World” and compete with their friends in “Super Smash Bros. for Nintendo 3DS”, the first portable version of the popular fighting game.
In November, Pokémon Omega Rubin and Pokémon Alpha Saphir were released for Nintendo 3DS and offered a new adventure, while Wii U fans enjoyed the winter months with “Ultimate NES Remix”, new additional content for “Mario Kart 8” and the highly anticipated release of “Super Smash Bros. for Wii U”.
Also, the curious Pikmin had a performance in the PIKMIN Short Movies. These three animated short films could be downloaded from the Nintendo eShop and watched in crystal clear HD on Wii U or with a fascinating 3D effect on Nintendo 3DS. Free eShop codes were not a thing, but as it will turn out – the search engines will get problems with other websites that “promise” free eShop codes.
Finally, Nintendo finished in 2014 with the release of the amiibo, with iconic characters such as Mario, Link, Donkey Kong and Samus available from the very beginning. These interactive characters later joined by amiibo cards, are compatible with various software titles and show some of the most popular characters in the Nintendo universe.
2015
In 2015, Nintendo surprised its fans with a whole list of fantastic titles, some of which revived well-known series.
Throughout the year, a particularly important Nintendo series received a lot of attention: Super Mario Bros. celebrated its 30th anniversary. As part of the celebrations, Nintendo’s Let’s Super Mario called on its fans to record and release videos that showed their love for Mario.
For the first time, Toad also had its own adventure: “Captain Toad: Treasure Tracker” was released for Wii U in January. In February, two new consoles were added to the Nintendo 3DS family, the New Nintendo 3DS and the New Nintendo 3DS XL, both offering a number of improvements. Monster Hunter 4 Ultimate” and “The Legend of Zelda: Majora’s Mask 3D” – a completely new version of the popular game for Nintendo 64 – were released simultaneously with these new portable consoles.
“Mario Party 10” was released for Wii U in March and coincided with the first amiibo of the Super Mario Collection. “Xenoblade Chronicles 3D” inspired RPG fans from April and offered gaming fun on the go, thanks to the improved computing power of the New Nintendo 3DS and the New Nintendo 3DS XL.
Owners of a Wii U could look forward to another adventure in dreamland in May thanks to “Kirby and the Rainbow Brush” and participate in colourful battles thanks to “Splatoon”. The sparkling new online multiplayer title became a huge hit: one million copies of the game were sold worldwide in the first month.
Summer began at Nintendo in June with the very cute Yoshi’s Woolly World for Wii U, which was released at the same time as three very cute Woll-Yoshi.
In September, Tatsumi Kimishima took office as President of Nintendo Co.
In the same month, Mario fans had the opportunity to create and share their own levels online in Super Mario Maker for Wii U. By the end of the month, the title had already sold a million copies worldwide.
In October, innovation continued: The cooperative multiplayer adventure “The Legend of Zelda: Tri-Force Heroes” was released for 3DS, as was “Animal Crossing: Happy Home Designer”, which launched the “Animal Crossing”-amiibo cards.
Friends of multiplayer titles were then served in November with “Mario Tennis: Ultra Smash” and “Animal Crossing: amiibo Festival”. Nintendo 3DS fans were delighted with Chibi-Robo! zip lash and presented in Nintendo: New Style Boutique 2 – Fashion of Tomorrow” will become stars of the fashion industry.
Finally, the year ended with two epic RPG adventures: for Nintendo 3DS, the hilarious adventure Mario & Luigi: Paper Jam Bros. and Wii U users could immerse themselves in the vast, open world of Xenoblade Chronicles, X.
 
Thanks if you read all of it. I got the sources from Nintendo.com